Rage 3D control notes


D-pad mode switch

Selects 3D or 2D mode for the D-pad. 3D makes the D-pad look like a "conventional" joystick to a game, while 2D makes the D-pad look like a "conventional" direction pad.

Action pad

Buttons A, B, C, X, Y and Z. See the note below on how these buttons act under DOS and other non-DirectInput game.

Left triggers

The top and bottom triggers on the left side of the game pad do the same game action. If keyboard-based game commands are assigned to the left triggers, the top and bottom trigger both issue the same assigned commands.

Right triggers

The top and bottom triggers on the right side of the game pad do the same game action. If keyboard-based game commands are assigned to the right triggers, the top and bottom trigger both issue the same assigned commands.

Select and Start

The actual function of the Select and Start buttons under DirectInput depends on the game (they may be used for game actions other than selection and start).

DirectInput button map

If you have a Windows 95 game that allows you to re-assign game actions, you may find the following information useful.

Rage button
DirectInput button
A
1
B
2
Left Trigger(s)
3
Right Trigger(s)
4
C
5
X
6
Y
7
Z
8
Start
9
Select
10

Operation under DOS and other non-DirectInput games

The Rage 3D acts as a 2-axis, 4-button control for DOS games and any other game that is not designed to use Microsoft's DirectInput. Buttons A, B, the left triggers and the right triggers act as buttons 1 - 4 (respectively). Buttons C, X, Y and Z act as "autofire" versions of these first four buttons.

Note that DOS games must be run in a DOS window under Windows 95 in order to use the Rage 3D. The Rage game pad is not designed to work in a game run under DOS mode or in native DOS (DOS 6 or earlier).


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